City Production

There are some quirks in Game of War that are not always obvious to the first time player. Some examples can be found surrounding the mechanics of producing resources from within your city. Something you should know immediately about production is how your city capacity works. I mean... the game seems to let me have more than the listed capacity, so is this just a bug and I shouldn't care about this detail at all?

Allow us to bring to light the importance of city capacity: it represents the maximum amount you can produce up to. In other words, if you have recently created a hyperfarm to become a productive member of the BKV Trust system, you might be thinking that the tax rate of sending resources to the Trust are a little pricey. But think of it this way, that ~15% rate pales in comparison to the 100% tax rate you experience once you have reached your city's capacity. That's right, you are missing out on 100% of what you could be producing once you have hit capacity.

So here is the ultimate recommendation: If you have reached capacity, offer resources to your alliance neighbors or start a build. If all else fails, send some to the Trust. The more the Trust system thrives, the more we all thrive. Face it, once you are specialized in a resource, you are likely making hundreds of thousands of that resource in an hour. By sending it to the Trust, you are creating the opportunity to trade that resource with others without having to coordinate a real-time deal. If you pick up on this dynamic, you will find that your alliance-mates are often willing to make trades or even just supply you with what you need.